Portfolio
CA Algorithm Designed a Pavilion
Using Cellular Automata to Generate Novel Cell Structures
The proposed model was developed with a game engine, called Unreal Engine 4 which has a node based programming feature in it. Unreal Engine 4 can run many different numbers of functions in real time and can support the algorithm sequences that can communicate with each other and present it to the user visually. The algorithm of the model is a set of code which lets the user define a volume, initial conditions and continuation rules.
Project Info
Credits
Istanbul Technical University Computing in Architectural Design
Generative Systems in Architectural Design ‘18 Spring
Credits
Office: BKA (Bahadır Kul Architects)
Coordinator: İbrahim Anıl Biçer
Client:Sakarya Büyüksehir Belediyesi
Content: High school building
Location: Sakarya, Turkey
Status: Concept Project
Date: 2018
Surface area: 8000m2